The graphical research of yesterday was driven by a structure problem: how to describe progammatically game objects more complex then a tube with 2 ends. This forced me to review the analysis i’ve made before , based on simple geometries.
Each game object will now be a group of several specialised objects: a segment (the main part), and “joints”, containing pushers and switches.

General

oo_structure_002

Joint structure

oo_structure_003