sound-example

Today, visually, it is ULTRA minimal.

The two dots are 2 sound objects. The left one is muted and is related to pobject_3_object messages in the pd patch. The right one is on and is related to pobject_6_object messages in the pd patch.

In human language, this means that the 3d objects are directly connected to the sound engine. For instance, when the right dot moves, it sends a message named “moved” to the sound. In this case, the message triggers a short sound.

For developpers:

  • main class for sound objects: PSound
  • interface between Ogre thread and Puredata thread: PdSource

Soon with more!