Updates from January, 2017 Toggle Comment Threads | Keyboard Shortcuts

  • xuv 17:35 on 2017-01-09 Permalink | Reply
    Tags: , installation, ,   

    Polymorph Engine on ArchLinux 

    Thanks to the great work and tutorial from @frankiezafe, I managed to compile and run the basic examples of Polymorph on an ArchLinux system. I had to make a few changes to the documentation and find the right flags for some libraries (instructions here). But everything seems to be running smoothly. More tests to come later, I guess.

    ArchLinux screenshot running Polymorph Engnie basic sample

    Save

     
  • frankiezafe 13:24 on 2017-01-09 Permalink | Reply
    Tags: , , repository   

    selection_748

    Big revision of the repository structure this morning.

    • assets: contains blender project & python scripts, ogre 2.0 materials, puredata & processing patches;
    • custom: Ogre classes overload or common configuration files, to deplou in SDK folder;
    • empty.0.1: an empty project to start with;
    • package: the polymorph engine, containing source code;
    • samples: a folder containing examples to be used as tutorials;
    • scripts: bash scripts to install polymorph and its examples.

    A lot of doc to be written!

     
  • frankiezafe 22:19 on 2017-01-06 Permalink | Reply
    Tags: , , ,   

    vlcsnap-2017-01-06-22h09m58s983

    vlcsnap-2017-01-06-22h10m17s864

    vlcsnap-2017-01-06-22h11m41s989

    First version of an installation script for linux is ready. It updates system libs, gather repositories, compiles and installs a big bunch of libraries and finally launch a basic example.

    Test machine specs:

    • xubuntu 16.04 64bits (running in a VM)
    • 4 core CPU
    • 2048MB of RAM
    • a weak internet connection

    Complete duration: 25m.

    Find the script and a manual procedure here: https://bitbucket.org/polymorphteam/pe.2.0/wiki/sdk-setup-linux-debian

    See the video log here: https://vimeo.com/198400034

     
  • frankiezafe 18:14 on 2017-01-04 Permalink | Reply
    Tags: , ,   

    install-party

    Planning an install party (next tuesday 10/01/2016 TO BE CONFIRMED) at the WTC with @xuv & @ptr_h to test the installation guide of the polymorph engine. If you want to be part of it, no probl’, everybody is welcome, just let me know!

    Note: the installation guide will be completed this week for linux. A guide for windows will follow.

     
  • frankiezafe 12:54 on 2017-01-04 Permalink | Reply
    Tags: , , ,   

    012-new-project_734

    Updates the engine wiki done:

    • guide for project setup with cmake
    • guide for project import in netbeans

    I realise that the installation procedure is not complete yet, and it must be done before fosdem. It’s becoming urgent!

     
  • frankiezafe 23:42 on 2017-01-03 Permalink | Reply
    Tags: , , , ,   

    screenshot01032017_233404150

    Today, a lot of bug fixes on the basic classes of the polymorph packages.

    New: it is now possible to declare the resources folders in the XML! The common resources.cfg of Ogre can be replaced by a configuration.xml, placed in the same folder as the exec.

    The resources.cfg was looking like this:

    [Essential]
    Zip=../media/packs/PolymorphTrays.zip

    [General]
    FileSystem=../media
    FileSystem=../media/materials/scripts
    FileSystem=../media/materials/textures
    FileSystem=../media/models

    In the XML, it’s converted to this, with control over recursivity and read access.

        <resources>
            <group name=”Essential”>
                <resource path=”../media/packs/PolymorphTrays.zip” type=”Zip”/>
            </group>
            <group name=”General”>
                <resource path=”../media/models” type=”FileSystem” recursive=”1″ readonly=”0″/>
                <resource path=”../media/materials” type=”FileSystem” recursive=”1″ readonly=”0″/>
                <resource path=”../media/materials/textures” type=”FileSystem” recursive=”1″ readonly=”0″/>
            </group>
        </resources>

    The sreenshot comes from an evolution of the XML example, see Dynamic scenes loading

     
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