Straight skeleton C++ implementation

Long time no seen!

Lot of things happens in may and june, that’s one of the reason of this long silence. The other is the library i’m working on to generate the maps of Disrupted Cities. Implementing a complex process in an efficient way is harsh. But it starts to works nicely.

A small openframeworks demonstrates the part of the lib dedicated to shrink the 2D shapes, used later in the map to generate the block of houses.

Shrink Demo on bitbucket.

See you soon for more.