Updates from May, 2018 Toggle Comment Threads | Keyboard Shortcuts

  • frankiezafe 23:06 on 2018-05-11 Permalink | Reply
    Tags: , atomontage, , voxel   

    “The currently dominant 3D graphics and simulation paradigm, based on triangle/polygon meshes, is fundamentally flawed. Meshes only model surfaces – a hollow and thus very incomplete approximation of reality. Mesh content creation is complex and technically demanding; costly with high barriers of entry. Many layers of “hacks” (e.g. UVs) make editing and distributing mesh assets prohibitively cumbersome.”

    The atomontage engine is shifting the paradigm of 3D from surfaces to volumes. A super interesting point of view. I will start a research on libre project have the same approach!


  • frankiezafe 17:14 on 2018-05-11 Permalink | Reply
    Tags: , geometry, , ,   

    Custom export python script for blender and custom import javascript for threejs to enable morphing of vertex normal in morph targets. It might seems a bit technical, but without this, the object loaded in threejs doesn’t react to light correctly: without this export, if faces change direction after deformation, the lack of normal morphing implies that the illumination of faces is not correct. Try without, it will be clear 🙂

    Test it here:

    Or check this video:

    Anyway, the script is here: faces https://github.com/frankiezafe/Blender-scripts/blob/master/custom_threejs_keyshapes_export.py, with some javascript in comment to load it.


  • frankiezafe 16:59 on 2018-05-07 Permalink | Reply
    Tags: avatar, , , , ,   

    First “official” screenshots of Sisyphus, a web experiment in collaboration with Simone Niquille.

    It is available in itch.io also: https://frankiezafe.itch.io/sisyphus, and I will try to post development logs there instead of here. To follow them, just check the bottom of the itch.io page.

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