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  • frankiezafe 21:09 on 2018-02-14 Permalink | Reply
    Tags: , , , ,   

    Second phase of the work: sending the user inputs from client to server and process the interactions. There is still a small issue with the relative position on the screen of the client, to fix tomorrow, and implementing visual feedback in the client.

  • frankiezafe 23:05 on 2018-02-13 Permalink | Reply
    Tags: , , , , , synchronisation,   

    Always the same surprise when one application controls another! In this case, the application on the left is running on my workstation, receiving and visualising the position and rotations sent by the laptop on the right. The laptop is running the physical worlds.

    Tomorrow I’ll remount the mouse control in the client (the one on the left), and it will be possible to play at 2 in the same physical world!

    (done with my crappy webcam, sorry fot the quality)

  • frankiezafe 18:46 on 2018-02-12 Permalink | Reply
    Tags: , , ,   

    Lisa Nelson, Pattern Recognistions: An Invitation to Play 

    Saturday, February 17 at 7 PM – 10 PM UTC, 85 St Georges Road, SE1 6ER London, United Kingdom

    Independent Dance and Siobhan Davies Dance are delighted to present an evening of Lisa Nelson’s solo dancing and a demonstration with her collaborators Baptiste Andrien and Florence Corin (Contredanse, Brussels), and François Zajéga. The event includes a participatory game salon featuring two dancevideogames-in-progress based on Nelson’s real-time-editing dance practice of Tuning Scores.

    The dance scores evolved from an early immersion in video technology to offer live tools of play that investigate fundamental elements of performance, dance behavior, observation, and communication, altogether. In essence, the score is an aesthetic game in which we reveal our desires, our imagination, and our memory in a shared image space. Is there a leap of kinesthetic sensation between moving one’s own body in space and moving a 3D object with one’s finger on a key or trackpad? The computer games represent a return for Nelson to the screen medium, uncovering our patterns of seeing and choice-making as we play within a field of movement, sound, and touch.

    Pattern Recognitions
    Lisa Nelson, with Baptiste Andrien and Florence Corin (Contredanse), and François Zajéga
    Sat 17 feb, 7pm
    £12 / £10 conc

    To book complete an online booking form via the Independent Dance website or phone reception on 020 7091 9650

    Concessions are available for full–time students (with valid NUS or ISIC cards), assistants or professional carers of people with disabilities and those who are receiving Universal Credit, Pension Credit or Disability Living allowance.

  • frankiezafe 15:51 on 2018-01-13 Permalink | Reply
    Tags: , inverse kinematics, PBR, , , urho3d,   

    Urho3D, demo session. Great work, tested on windows and osx.

    The end of the video is the discovery of the editor.

    Try out the samples.

    All examples:


  • frankiezafe 16:45 on 2018-01-03 Permalink | Reply
    Tags: , , ,   

    Normal map generation, using blender and

    Read more here: Notes:Normal map generation.

  • frankiezafe 15:32 on 2017-12-31 Permalink | Reply
    Tags: , ,   

    Switching to Ogre 2.1 

    Just compiled the latest version of Ogre, little guided tour of the samples showing the new features.

    First and one of the biggest improvement is the new PBR materials.

    Demo with 128 lights with baking.

    Demo of radiosity.

    Shadows definition.

    And terrain module, with modifiable sun position.

    There is some work to get this new version running within the polymorph engine, the work will start next week!

  • frankiezafe 22:30 on 2017-11-16 Permalink | Reply
    Tags: , memory leaks, oracle, profiling, valgrind   

    Testing different profiling tools on the engine.

    Even if the performance analyzer seems very nice, plenty of graphics and tabs, i will keep on with valgrind for the moment, as it does what i need (memory leaks detection), and also because i get what it does much more easily than the tool of oracle!

    Valgrind, a flat file on the system, and a valgrind –help command, simple.

    Oracle performance analyzer, entering the gasworks…

  • frankiezafe 16:01 on 2017-11-02 Permalink | Reply
    Tags: , ergonomy, gravity, ,   

    Manipulation of gravity through a plumb line.

    A plumb line is a cross-cultural representation of the gravity vector ref. In this case, by manipulate it, you modify the world gravity. Even if it is the exact opposite of the common sense, i think the analogy is clear enough to avoid any explanation.

  • frankiezafe 20:50 on 2017-11-01 Permalink | Reply
    Tags: , , look and feel,   

    Complete UI style for 2D elements.

    All standard Ogre’s use interface objects have been styled in the polymorph way!

  • frankiezafe 13:41 on 2017-11-01 Permalink | Reply

    Cello Fortress, Up to four players use controllers to navigate their tank, using one stick to move and the other to shoot. They dodge bullets and attack the turrets. At the same time, the game analyses the notes played by the cellist, as picked up by a microphone. Aggressive notes activate the burst-cannons, dissonant chords turn on the flame-throwers, and an ominous melody charges a bombardment.

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