Tagged: algorithm Toggle Comment Threads | Keyboard Shortcuts

  • frankiezafe 18:58 on 2016-08-05 Permalink | Reply
    Tags: algorithm, , ,   

    UV coordinates generation.

    End of the week and a bit disapointed: i didn’t finished the joint generation. Manipulation of memory using OGRE_ALLOC_T, MemoryDataStream & DataStreamPtr is tricky. The idea is to generate the texture on the fly, for each new joint. Therefore, i couldn’t achieve the uv calculation… The top faces are ok, the other ones have to be done.

    mesh-joint-uvs

     
  • frankiezafe 12:12 on 2016-08-05 Permalink | Reply
    Tags: algorithm, Inkscape,   

    Algorithmic object creation.

    The work started yesterday wit @balt starts to fall into place. All vertices are generated at the right location and in a logical order (see right part of the image), making it possible to construct the faces “easily”. But it’s anyway a hell of +, -, * and % 🙂

    Selection_662

     
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