Tagged: modelling Toggle Comment Threads | Keyboard Shortcuts

  • frankiezafe 22:47 on 2016-10-30 Permalink | Reply
    Tags: , , modelling   

    Chaise pagholz in blender, with @louise.

    chair-screenshot

     
  • frankiezafe 16:58 on 2016-08-07 Permalink | Reply
    Tags: , , , modelling,   

    Too much complexity.

    On the way home yesterday, i sketched the required modification to make to the joint generation algorithm to generate normales. And, sadly, i came to a point where the hours of works and analysis involved were too high, taking into account that this technique requires a shader to animate the model (another tricky point). The whole idea of generating everything programmatically is sexy, really, but i’ll drop it for now.

    Today, i opened blender 1h30 ago, and here is the result: object is UVed and boned, ready to be animated and will react correctly to lighting.

    joint-in-blender-cropped

    About generative objects, an old idea is running my brain for a while: it will come back soon!

     
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