Tagged: ogre Toggle Comment Threads | Keyboard Shortcuts

  • frankiezafe 15:32 on 2017-12-31 Permalink | Reply
    Tags: , , ogre   

    Switching to Ogre 2.1 

    Just compiled the latest version of Ogre, little guided tour of the samples showing the new features.

    First and one of the biggest improvement is the new PBR materials.

    Demo with 128 lights with baking.

    Demo of radiosity.

    Shadows definition.

    And terrain module, with modifiable sun position.

    There is some work to get this new version running within the polymorph engine, the work will start next week!

     
  • frankiezafe 18:18 on 2016-10-09 Permalink | Reply
    Tags: , ogre, ,   

    After some posts with images, schemas and long technical descriptions, here is the result.

    The chain is breaking when there’s too much stress along the links…

     
c
Compose new post
j
Next post/Next comment
k
Previous post/Previous comment
r
Reply
e
Edit
o
Show/Hide comments
t
Go to top
l
Go to login
h
Show/Hide help
shift + esc
Cancel