Tagged: UX Toggle Comment Threads | Keyboard Shortcuts

  • frankiezafe 16:01 on 2017-11-02 Permalink | Reply
    Tags: , ergonomy, gravity, , UX   

    Manipulation of gravity through a plumb line.

    A plumb line is a cross-cultural representation of the gravity vector ref. In this case, by manipulate it, you modify the world gravity. Even if it is the exact opposite of the common sense, i think the analogy is clear enough to avoid any explanation.

     
  • frankiezafe 18:58 on 2017-09-29 Permalink | Reply
    Tags: , , , UX,   

    Precision tests with bullet 

    Small demo of the current state of the refactoring on Tuning Game 3D.

    The code has been completely torn apart, some features have been moved to the engine, the rest is currently heavily refactored.

    One of the things that works much better than before is the localisation of the pointer when the user is grabbing an object: the screen is projected onto the “ground” (the floating pink box at the middle of the “room”) in a proper way. Once grabbed, the mouse is not moving in the screen space but on the surface of the ground. This may seems odd when explained, but it’s very intuitive when you controlling the mouse.

    [to be continued]

     
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