Generation of mesh material and texture Thanks to…

Generation of mesh, material and texture.

Thanks to the #MadMarx tutorial, BaseExample now demonstrate how to generate elements at runtime.

In the screenshot here below, the central square with the green/red gradient has been generated, not loaded from the disk.

OGRE Render Window_658


Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.