Cel shading + bloom effect.
Empty example, as in the issue “prepare an empty example working on linux using v2.0” (https://bitbucket.org/frankiezafe/polymorph-engine/issues/1/prepare-an-empty-example-working-on-linux) is finished!
In the example, the UI allows to modify the cel-shading params dynamically.
The repository is here: https://bitbucket.org/frankiezafe/polymorph-engine/, and always accessible in the right column “polymorph engine source”