Time to dig into the hardware skinning, and shadow casting…
Sides of the elevated cube are not black, texture wise, but the engine didn’t received any information about the need for an update. Therefore, using a shader for the shadow is mandatory.
Time to dig into the hardware skinning, and shadow casting…
Sides of the elevated cube are not black, texture wise, but the engine didn’t received any information about the need for an update. Therefore, using a shader for the shadow is mandatory.