Edition tool, first draft.
This is the first step towards a game editor based on #ogre. At this stage, the application allows to reload all resources from the drive and therefore to change the materials manually without having to stop/start the viewer each time. Lights are also selectable and modifiable.
It’s obviously much less clean to drag and drop files in the filebrowser, but i like the idea that you can use any text editor to work on your files. An “open game development toolkit” rather than an “Integrated Game Development Environment” 🙂
The source is available here.
The previous post and this one close the day on an happy note: it’s now possible to see the models in Ogre without compiling it and to fine-tune materials easily.
3 Comments
Awesome.
woups, just saw that panel on the left is not updated correctly on refresh…
fixed 🙂