Edition tool first draft This is the first…

Edition tool, first draft.

This is the first step towards a game editor based on . At this stage, the application allows to reload all resources from the drive and therefore to change the materials manually without having to stop/start the viewer each time. Lights are also selectable and modifiable.

It’s obviously much less clean to drag and drop files in the filebrowser, but i like the idea that you can use any text editor to work on your files. An “open game development toolkit” rather than an “Integrated Game Development Environment” 🙂

The source is available here.

The previous post and this one close the day on an happy note: it’s now possible to see the models in Ogre without compiling it and to fine-tune materials easily.


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