Tuning scores, first screenshots of the game.

Because we present the first prototype to Lisa Nelson and the Contredanse crew very soon, we rushed a lot this week and first results are promising:

  • a bunch of objects are ready to be manipulated;
  • it’s possible to play on 2 different computers seamlessly (identical physical world);
  • each player can change his/her point of view and see what the other is looking at (the eye in the sky);

And, the most important, the playfulness of being in a “sensitive” virtual environment. Every little movement may have an impact on several objects. And looking at the other propositions is as stimulating as playing yourself.

There still a lot of things to fine-tune, in the code and the models.

The next big step is add some sounds, to complete the experience.