Mentholed blender related issue in bitbucket A long…

Mentholed blender

related issue in bitbucket

blender-ui

menthol-geditor-todo

A long time ago (2 years maybe), i’ve worked with yacine sebti to make a bridge between a timeline editor in max/msp (yacine’s world) and openframeworks (my former world). The project was called Menthol. This prototype has been used in the void project.

The openframeworks addon is here: https://bitbucket.org/frankiezafe/ofxmenthol

During a 1 hour phone call with yacine, we discussed about how to build a standalone UI for the project. Several ideas where floating, such as a fully custom UI in openframeworks or a QT version, such as Iannix. This one is very good looking, even if yacine and i think that it is not precise enough for our usage.

Then, like each time we spoke about this, blender pops in.

I always liked the graph and the dope sheet panels. It’s a superb 2d simplification, with a lot of features (i just discovered the modifiers, my head is spinnin’!). I quickly draft the modifications to do on these panels to work as a standalone timeline editor.

I’ll investigate this in december!

nb: this feature is part of the polymorph engine presentation :), see here

1 Comment

  • xuv says:

    Just saying… Not perfect… but [CTRL]+[T] give you time in seconds instead or next to the frame number (It’s unfortunately not consistent)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.