Here is the output and the code of the empty example. It is using polymorph package.

Once installed (the tricky part, soon fixed with a magic installation script), you just have to extends PolymorphApplication class and start working.

As you may notice, the class CustomApp does nothing on its own. It just calls the mother class’ methods. The purpose of this empty project is to enlight crucial methods to overwrite in order to start coding something.

I’m now working on a basic example, showing how to add primitives, load meshes, add lights and animate them.