Switching to Ogre 2.1

Just compiled the latest version of Ogre, little guided tour of the samples showing the new features.

First and one of the biggest improvement is the new PBR materials.

Demo with 128 lights with baking.

Demo of radiosity.

Shadows definition.

And terrain module, with modifiable sun position.

There is some work to get this new version running within the polymorph engine, the work will start next week!

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.