Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot!
repository: https://github.com/SebLague/Ray-Marching
Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot!
repository: https://github.com/SebLague/Ray-Marching