Categories
bits & pieces

B&W Valley

generated with the valley benchmark from unigine.

Categories
bookmarks portrait

iso190522

Frederik Vanhoutte is sharing the source code of his drawing!

iso190522 – the system behind my iso plots. Processing code, including the library, Java source code, and examples. Creates PDF files optimized for line plots.

source: https://twitter.com/wblut/status/1131278568057692164

Download the code: https://wblut.com/code/iso190522.ziplocal
Thanks to him for sharing is work in a functional & executable form!

plotted drawing by Frederik Vanhoutte

all images are property of Frederik Vanhoutte

Categories
godot softskin

Softskinned & articulated platypus

After several hours of adjustments in blender, platypus has now more control points. As shown in the image above, mesh is controlled by invisible edges, acting as rubber bands.

Playing a bit longer with group shrink and control points, and the model is really changing shape

Model used is the Platypus from William Reynish under CC-BY

Categories
godot softskin

Softskinned platypus

After nearly 9 month of inactivity, the development of softskin is back on tracks. Softskin is a module inspired by tensegrity for godot engine (what else?). Demo video:

Model used is the Platypus from William Reynish under CC-BY

Categories
bookmarks portrait

Lu Yang, baroque manga

uterus man

A crazy asian human. Here is some of his shit.

uterus man, my favorite

main website: http://luyang.asia

Categories
bookmarks godot

Isabelle Arvers’s first godot machinima

So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine!

What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the horizon as I exactly wanted, I understood some concepts that aren’t familiar to game dev beginners about 3D objects and how they rely on light and physics. Finally, as I am, for the moment, still mainly a machinima person, I barely understood camera movements and was able the day after in the train driving me back to France to make my first machinima abstract sea in Godot.

I became autonomous in abstract sea machinima making in less than 1 day, which is amazing for me! I didn’t find the interface too hard to understand but so much appreciated to be supported for the first steps of this discovery. Especially to be able to do exactly what I wanted to do and not to have to follow so many different tutorials before to get to the point I was interested in.

by Isabelle Arvers, source: http://www.isabellearvers.com/2019/05/godot-day-in-brussels/


Categories
bookmarks portrait

4D specialist Marc ten Bosch

original

Marc ten Bosch seems to be particularly interested in the 4th dimension, its narrative & interaction potential. He has made several releases, see below for all links.

4D Toys
Miegakure

The game is based on tesserakt 4d engine, a custom game engine. The only mention of it i found online is an article in gamasutra.