So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine!
What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the horizon as I exactly wanted, I understood some concepts that aren’t familiar to game dev beginners about 3D objects and how they rely on light and physics. Finally, as I am, for the moment, still mainly a machinima person, I barely understood camera movements and was able the day after in the train driving me back to France to make my first machinima abstract sea in Godot.
by Isabelle Arvers, source: http://www.isabellearvers.com/2019/05/godot-day-in-brussels/
I became autonomous in abstract sea machinima making in less than 1 day, which is amazing for me! I didn’t find the interface too hard to understand but so much appreciated to be supported for the first steps of this discovery. Especially to be able to do exactly what I wanted to do and not to have to follow so many different tutorials before to get to the point I was interested in.
- Isabelle Arvers website: http://www.isabellearvers.com
- Vimeo: https://vimeo.com/isabellearvers
- Twitter account: https://twitter.com/zabarvers