i3:2020
Room basis for interface3 VR project 2020download blender modelRelease under CC0
Room basis for interface3 VR project 2020download blender modelRelease under CC0
While working on a gdscript to generate a terrain with several level of details (LOD), a tricky issue popped up: the terrain had holes scattered across its surface… There is a difference of definition on the tesselation frontiers, the vertices at the lower level joins 2 distant areas of the texture while the vertices at …
Retopology is the process of converting high-resolution models into something much smaller that can be used for animation. It can be a difficult process, but the basic idea is to create another mesh that simplifies the original HD asset. source: https://conceptartempire.com/retopology/ Manual This process is usually done manually with tools like Retopoflow, a superb addon …
Ganbreeder is a “massively collaborative creative tool and network” developped by Joel Simon. The proposition is to create images by playing with the “genes” of generative adversarial network [1] Process The interface is minimal: after creating an account, you are invited to pick and start from an existing “image” or start one from scratch, edit …
Some screenshots of the work of Ian MacLarty, an australian experimental designer[1]. There are superb transitions between the landscapes! (horizontal artefacts are due to my screenshot software) Links: southbank portrait on itch.io website of Ian MacLarty game engine: Amulet Bonus: screenshots of Vertex Meadow, a configurator/explorator of generated landscapes. Links: vertex meadow on itch.io official …
it ends up with opensubdiv, running on all desktop platforms! SUPER easy to install and to compile! git clone git@github.com:PixarAnimationStudios/OpenSubdiv.git cd OpenSubdiv/ mkdri bin cd bin cmake -G Xcode -D NO_PTEX=1 -D NO_DOC=1 \ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \ -D GLFW_LOCATION=”YOUR GLFW INSTALL LOCATION” \ make enter in the …
Frederik Vanhoutte is sharing the source code of his drawing! iso190522 – the system behind my iso plots. Processing code, including the library, Java source code, and examples. Creates PDF files optimized for line plots. source: https://twitter.com/wblut/status/1131278568057692164 Download the code: https://wblut.com/code/iso190522.zip – localThanks to him for sharing is work in a functional & executable form! …
After several hours of adjustments in blender, platypus has now more control points. As shown in the image above, mesh is controlled by invisible edges, acting as rubber bands. Playing a bit longer with group shrink and control points, and the model is really changing shape Model used is the Platypus from William Reynish under …
So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine! What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the …