About Polymorph

Polymorph is a hub for artists, designers, academics, musicians, developers and enthusiasts focused on experimental video games and interactive applications.

Polymorph is a place open to:

  • hybrid projects using real-time image & sound generation;
  • explore aesthetically, theoretically & artistically the video game medium;
  • technology appropriation of video game tools.

The tools

general-kickoff-presentation

The team

  • Julien Deswaef, belgian digital artist and programmer working and living in NY – http://xuv.be/
  • Pieter Heremans, belgian programmer and art enthousiast involved in hackerspace (https://hsbxl.be/) and f-lat (http://f-lat.be)
  • Balthazar de Tonnac, french off-road programmer living and working in Brussels
  • Louise Baduel, french dancer, digital artist and video maker living and working in Brusselshttp://louisebaduel.com/
  • Loïc Reboursière, french researcher and musician living in Lille – linkedin
  • François Zajéga, belgian digital artist and programmer working and living in Brussels – http://frankiezafe.org
  • Eurydice Cardon, graphist & programmer – facebook

From 2016 to 2019, Polymorph has been hosted by F/LAT (Free / Libre Art and Technology), a non-profit organisation located in Brussels, Belgium.
The main desks are now located in hacktiris, a common space located in Brussels, Belgium, with an antenna in Brooklyn, NY.

You can also find us on twitter @polymorphcool.