bits & pieces
Normal map generation using blender and processing org…
Normal map generation, using blender and processing.org. Read more here: Notes:Normal map generation.
Reviewing the road generation system generation of normal…
Reviewing the road generation system. generation of normal and tangent for each segment (cyan & purple vectors): they can be used easily to generate a new road starting from any point; a million better random selection, based on the formula: X1 = a*X0 + b % m; This random generation merits a bit of attention. …
First little game without pretention done while learning…
First little game without pretention done while learning Openframeworks and C++ during my traineeship !
Looking for loops in networks It’s seems very…
Looking for loops in networks. It’s seems very simple, but when i’ve started to search for a programmatic way to solve this, you ends up with a kind of complexity that seems much too high compared to the problem. After a bit of research, i found the Rocha Thatte method. It is a very elegant …
Designing diagram in puredata Even if the sound…
Designing diagram in puredata. Even if the sound is not nice…
Finding cycles in networks Since several days i…
Finding cycles in networks. Since several days, i was trying to solve a problem that will occur in #peel: how to broke a connection when the connection is part of a “cycle” (i’ve called it “loop” until now). This problem is illustrated here: The beginning of the answer is in wikipedia and uses graph theory …
Mentholed blender related issue in bitbucket A long…
Mentholed blender related issue in bitbucket A long time ago (2 years maybe), i’ve worked with yacine sebti to make a bridge between a timeline editor in max/msp (yacine’s world) and openframeworks (my former world). The project was called Menthol. This prototype has been used in the void project. The openframeworks addon is here: https://bitbucket.org/frankiezafe/ofxmenthol …