generated with the valley benchmark from unigine.
Normal map generation, using blender and processing.org. Read more here: Notes:Normal map generation.
Reviewing the road generation system. generation of normal and tangent for each segment (cyan & purple vectors): they can be […]
First little game without pretention done while learning Openframeworks and C++ during my traineeship !
Looking for loops in networks. It’s seems very simple, but when i’ve started to search for a programmatic way to […]
Designing diagram in puredata. Even if the sound is not nice…
Finding cycles in networks. Since several days, i was trying to solve a problem that will occur in #peel: how […]
Mentholed blender related issue in bitbucket A long time ago (2 years maybe), i’ve worked with yacine sebti to make […]