bits & pieces

Reviewing the road generation system generation of normal…

Reviewing the road generation system. generation of normal and tangent for each segment (cyan & purple vectors): they can be used easily to generate a new road starting from any point; a million better random selection, based on the formula: X1 = a*X0 + b % m; This random generation merits a bit of attention.

Looking for loops in networks It’s seems very…

Looking for loops in networks. It’s seems very simple, but when i’ve started to search for a programmatic way to solve this, you ends up with a kind of complexity that seems much too high compared to the problem. After a bit of research, i found the Rocha Thatte method. It is a very elegant

Finding cycles in networks Since several days i…

Finding cycles in networks. Since several days, i was trying to solve a problem that will occur in #peel: how to broke a connection when the connection is part of a “cycle” (i’ve called it “loop” until now). This problem is illustrated here: The beginning of the answer is in wikipedia and uses graph theory

Mentholed blender related issue in bitbucket A long…

Mentholed blender related issue in bitbucket A long time ago (2 years maybe), i’ve worked with yacine sebti to make a bridge between a timeline editor in max/msp (yacine’s world) and openframeworks (my former world). The project was called Menthol. This prototype has been used in the void project. The openframeworks addon is here: https://bitbucket.org/frankiezafe/ofxmenthol