bookmarks

Retopology (manual and automated)

Retopology is the process of converting high-resolution models into something much smaller that can be used for animation. It can be a difficult process, but the basic idea is to create another mesh that simplifies the original HD asset. source: https://conceptartempire.com/retopology/ Manual This process is usually done manually with tools like Retopoflow, a superb addon

GAN-aided creation and blurry authorship

Ganbreeder is a “massively collaborative creative tool and network” developped by Joel Simon. The proposition is to create images by playing with the “genes” of generative adversarial network [1] Process The interface is minimal: after creating an account, you are invited to pick and start from an existing “image” or start one from scratch, edit

Siteseeing in southbank portrait

Some screenshots of the work of Ian MacLarty, an australian experimental designer[1]. There are superb transitions between the landscapes! (horizontal artefacts are due to my screenshot software) Links: southbank portrait on itch.io website of Ian MacLarty game engine: Amulet Bonus: screenshots of Vertex Meadow, a configurator/explorator of generated landscapes. Links: vertex meadow on itch.io official

when pixar opens its code

it ends up with opensubdiv, running on all desktop platforms! SUPER easy to install and to compile! git clone git@github.com:PixarAnimationStudios/OpenSubdiv.git cd OpenSubdiv/ mkdri bin cd bin cmake -G Xcode -D NO_PTEX=1 -D NO_DOC=1 \ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \ -D GLFW_LOCATION=”YOUR GLFW INSTALL LOCATION” \ make enter in the

iso190522

Frederik Vanhoutte is sharing the source code of his drawing! iso190522 – the system behind my iso plots. Processing code, including the library, Java source code, and examples. Creates PDF files optimized for line plots. source: https://twitter.com/wblut/status/1131278568057692164 Download the code: https://wblut.com/code/iso190522.zip – localThanks to him for sharing is work in a functional & executable form!

Isabelle Arvers’s first godot machinima

So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine! What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the

4D specialist Marc ten Bosch

Marc ten Bosch seems to be particularly interested in the 4th dimension, its narrative & interaction potential. He has made several releases, see below for all links. main website & blog: : http://marctenbosch.com/, http://marctenbosch.com/news/ 4D Toys: http://4dtoys.com/ Miegakure: http://miegakure.com/ Youtube channel: https://www.youtube.com/channel/UCNqSF-tYoFYFxa7aayp_wiA The game is based on tesserakt 4d engine, a custom game engine. The

Ray Marching implementaion

Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot! repository: https://github.com/SebLague/Ray-Marching

Marble Marcher by CodeParade

CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on itch.io and github. download on itch.io (windows only): https://codeparade.itch.io/marblemarcher compile the source: https://github.com/HackerPoet/MarbleMarcher

Cornelius Cardew’s Treatise

One of the most important connection between graphical design and music notation has been achieved in 1967 by Cornelius Cardew in his masterpiece called Treatise. links A Young Persons Guide to Treatise, 2009 : http://www.spiralcage.com/improvMeeting/treatise.html PDF version on monoskop.org, a wiki for the arts, media and humanities : https://monoskop.org/images/e/e2/Cardew_Cornelius_Treatise_1967.pdf Other examples of music experimental music