bookmarks
Retopology (manual and automated)
Retopology is the process of converting high-resolution models into something much smaller that can be used for animation. It can be a difficult process, but the basic idea is to create another mesh that simplifies the original HD asset. source: https://conceptartempire.com/retopology/ Manual This process is usually done manually with tools like Retopoflow, a superb addon …
GAN-aided creation and blurry authorship
Ganbreeder is a “massively collaborative creative tool and network” developped by Joel Simon. The proposition is to create images by playing with the “genes” of generative adversarial network [1] Process The interface is minimal: after creating an account, you are invited to pick and start from an existing “image” or start one from scratch, edit …
Siteseeing in southbank portrait
Some screenshots of the work of Ian MacLarty, an australian experimental designer[1]. There are superb transitions between the landscapes! (horizontal artefacts are due to my screenshot software) Links: southbank portrait on itch.io website of Ian MacLarty game engine: Amulet Bonus: screenshots of Vertex Meadow, a configurator/explorator of generated landscapes. Links: vertex meadow on itch.io official …
when pixar opens its code
it ends up with opensubdiv, running on all desktop platforms! SUPER easy to install and to compile! git clone git@github.com:PixarAnimationStudios/OpenSubdiv.git cd OpenSubdiv/ mkdri bin cd bin cmake -G Xcode -D NO_PTEX=1 -D NO_DOC=1 \ -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \ -D GLFW_LOCATION=”YOUR GLFW INSTALL LOCATION” \ make enter in the …
iso190522
Frederik Vanhoutte is sharing the source code of his drawing! iso190522 – the system behind my iso plots. Processing code, including the library, Java source code, and examples. Creates PDF files optimized for line plots. source: https://twitter.com/wblut/status/1131278568057692164 Download the code: https://wblut.com/code/iso190522.zip – localThanks to him for sharing is work in a functional & executable form! …
Lu Yang, baroque manga
Isabelle Arvers’s first godot machinima
So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine! What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the …
4D specialist Marc ten Bosch
Marc ten Bosch seems to be particularly interested in the 4th dimension, its narrative & interaction potential. He has made several releases, see below for all links. main website & blog: : http://marctenbosch.com/, http://marctenbosch.com/news/ 4D Toys: http://4dtoys.com/ Miegakure: http://miegakure.com/ Youtube channel: https://www.youtube.com/channel/UCNqSF-tYoFYFxa7aayp_wiA The game is based on tesserakt 4d engine, a custom game engine. The …
Ray Marching implementaion
Marble Marcher by CodeParade
CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on itch.io and github. download on itch.io (windows only): https://codeparade.itch.io/marblemarcher compile the source: https://github.com/HackerPoet/MarbleMarcher
Cornelius Cardew’s Treatise
One of the most important connection between graphical design and music notation has been achieved in 1967 by Cornelius Cardew in his masterpiece called Treatise. links A Young Persons Guide to Treatise, 2009 : http://www.spiralcage.com/improvMeeting/treatise.html PDF version on monoskop.org, a wiki for the arts, media and humanities : https://monoskop.org/images/e/e2/Cardew_Cornelius_Treatise_1967.pdf Other examples of music experimental music …
Game Scene, art in the age of videogames
Libre Games Archive
https://github.com/LibreGamesArchive https://gitlab.com/LibreGames
How to create and load savegames
Creation of files with encryption in godot. https://godottutorials.blogspot.com/2015/06/how-to-create-savegames.html