“The currently dominant 3D graphics and simulation paradigm, based on triangle/polygon meshes, is fundamentally flawed. Meshes only model surfaces – a hollow and thus very incomplete approximation of reality. Mesh content creation is complex and technically demanding; costly with high barriers of entry. Many layers of “hacks” (e.g. UVs) make editing and distributing mesh assets …
Databases: https://libregamewiki.org http://www.indiedb.com Distribution platforms, allowing free and linux-based games: http://www.itch.io http://www.desura.com https://gamejolt.com https://www.nuuvem.com http://store.steampowered.com (free is to verify) source: https://en.wikipedia.org/wiki/Digital_distribution_in_video_games#Current Working spaces: http://babycastles.com (NY) http://indiecitycoop.com (chicago?) Demo scene: http://www.pouet.net http://outlinedemoparty.nl/ https://demozoo.org/
Urho3D, demo session. Great work, tested on windows and osx. The end of the video is the discovery of the editor. Try out the samples. All examples: Links: sourceforge: https://sourceforge.net/projects/urho3d/ official: https://urho3d.github.io/
Crusader Climber Quest 6, Ludum Dare 34, Ogre + Bullet, via Kyle Tenan.
too look at closely: