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Unpacking Unity 3D projects

platform: windows 10 64bits recovery of Unity3D assets A windows executable made with Unity is usually (always?) composed of an .exe and a *_Data folder containing all the scripts, shaders, textures, meshes, etc. required to run the game.The files in *_Data folder are obfuscated for obvious IP reasons. When looking into it, you will sees

i3:2020

Room basis for interface3 VR project 2020download blender modelRelease under CC0

3D face tracking (state-of-the-art)

I’ve spend my day testing several face tracking solutions. The idea is to generate data for Godot Engine and control the face of an avatar with mine, for a numediart project. Here is what i’ve tested: OpenPose Obviously, the famous library. Tricky to install: you need cuda toolkit & cuDNN to start compiling. As it

The OSC GDnative module for godot is on…

The OSC GDnative module for godot is on its way in gitlab. In the meanwhile, we have compiled a standalone version of Godot 3.0 including the gdosc library. The executable is available here: DOWNLOAD GODOT + GDSOC

A small training about how to use fonts…

A small training about how to use fonts and curves in blender targeted to graphic designer of OSP. The intend is also to evaluate the influence and interest of 3d software in print workflows. This is an internal event.

Custom export python script for blender and custom…

Custom export python script for blender and custom import javascript for threejs to enable morphing of vertex normal in morph targets. It might seems a bit technical, but without this, the object loaded in threejs doesn’t react to light correctly: without this export, if faces change direction after deformation, the lack of normal morphing implies

Little week end challenge reproducing the fish…

Little week-end challenge: reproducing the “fish” shader demonstrated by Matt Nava in his talk at GDC last year. The shader Giant Squid Studio developed (at 3:50): After a few hours (not many), shader in godot: The source code is available on github: https://github.com/frankiezafe/Fish-shader

A lot of work has been done on…

A lot of work has been done on the OSC addon for godot this week: 2 new classes for reception and emission fully integrated in the engine (with icon and UI configuration) and an OSCmessage class available in gdscript to read the received message. The repositiories are here: https://github.com/djiamnot/gdosc, official one https://github.com/frankiezafe/gdosc, a fork of

Starting godot development with a little help to…

Starting godot development with a little help to Michal Seta on his OSC addon. First impressions are fantastic! Godot’s architecture is prepared with indie programmer in mind: the engine is obviously open source, it is really easy to interact with the core classes of the engine, receive notifications of the main events, and childish to

Visual environment of a C++ developper working on…

Visual environment of a C++ developper working on a server/client application: Oracle developper studio, terminator and clementine, for the upper-layer. Below: tortoise-hg (versioning, also available in oracle), firefox (stackoverflow, cpprefrence & time tracking system), riot desktop client in background and one or two file browser windows…

Second phase of the work sending the user…

Second phase of the work: sending the user inputs from client to server and process the interactions. There is still a small issue with the relative position on the screen of the client, to fix tomorrow, and implementing visual feedback in the client.