Softskinned platypus

After nearly 9 month of inactivity, the development of softskin is back on tracks. Softskin is a module inspired by tensegrity for godot engine (what else?). Demo video:

Isabelle Arvers’s first godot machinima

So proud to present the first machinima made by the french artist Isabelle Arvers with GodotEngine! What I super enjoyed with Godot is that in less than 4 hours and the help of François, I was able to create an abstract sea with the colors of the sun and the sky, as well as the

4D specialist Marc ten Bosch

Marc ten Bosch seems to be particularly interested in the 4th dimension, its narrative & interaction potential. He has made several releases, see below for all links. main website & blog: : http://marctenbosch.com/, http://marctenbosch.com/news/ 4D Toys: http://4dtoys.com/ Miegakure: http://miegakure.com/ Youtube channel: https://www.youtube.com/channel/UCNqSF-tYoFYFxa7aayp_wiA The game is based on tesserakt 4d engine, a custom game engine. The

Ray Marching implementaion

Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot! repository: https://github.com/SebLague/Ray-Marching

Marble Marcher by CodeParade

CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on itch.io and github. download on itch.io (windows only): https://codeparade.itch.io/marblemarcher compile the source: https://github.com/HackerPoet/MarbleMarcher

Direction in cyclic spaces

Related to the edition of rotation via 2d gradients, i stumble upon a nice little logical issue: how to pick the shortest path form current value to target one when space is cyclic and not linear. Indeed, rotations are cyclic, PI and PI*3 are not the same angles, ok, but you end up at the

UI for rotation editing #2

First prototype of a widget to edit 3d rotation via a 2d plane. The 3 buttons below the gradient allows plane selection ( XY, YZ or ZX ).The black area in the Y axis is a constrain ( between 90° and 270° ). Still a lot of stuff to be done, like the processing of

Cornelius Cardew’s Treatise

One of the most important connection between graphical design and music notation has been achieved in 1967 by Cornelius Cardew in his masterpiece called Treatise. links A Young Persons Guide to Treatise, 2009 : http://www.spiralcage.com/improvMeeting/treatise.html PDF version on monoskop.org, a wiki for the arts, media and humanities : https://monoskop.org/images/e/e2/Cardew_Cornelius_Treatise_1967.pdf Other examples of music experimental music

UI for rotation editing #1

I wanted to enable rotation editing via a simplified 2D UI for futari-app. I have started by the most obvious way: 3 concentric circles (XYZ axis). Even if the design was cool and super simple, there was a huge problem with this widget: NOTHING is circular in the UI! Obviously this appeared once the graphical

3D face tracking (state-of-the-art)

I’ve spend my day testing several face tracking solutions. The idea is to generate data for Godot Engine and control the face of an avatar with mine, for a numediart project. Here is what i’ve tested: OpenPose Obviously, the famous library. Tricky to install: you need cuda toolkit & cuDNN to start compiling. As it