Direction in cyclic spaces

Related to the edition of rotation via 2d gradients, i stumble upon a nice little logical issue: how to pick the shortest path form current value to target one when space is cyclic and not linear. Indeed, rotations are cyclic, PI and PI*3 are not the same angles, ok, but you end up at the

UI for rotation editing #2

First prototype of a widget to edit 3d rotation via a 2d plane. The 3 buttons below the gradient allows plane selection ( XY, YZ or ZX ).The black area in the Y axis is a constrain ( between 90° and 270° ). Still a lot of stuff to be done, like the processing of

Straight skeleton C++ implementation

Long time no seen! Lot of things happens in may and june, that’s one of the reason of this long silence. The other is the library i’m working on to generate the maps of Disrupted Cities. Implementing a complex process in an efficient way is harsh. But it starts to works nicely. A small openframeworks