Atomontage, a voxel game engine

“The currently dominant 3D graphics and simulation paradigm, based on triangle/polygon meshes, is fundamentally flawed. Meshes only model surfaces – a hollow and thus very incomplete approximation of reality. Mesh content creation is complex and technically demanding; costly with high barriers of entry. Many layers of “hacks” (e.g. UVs) make editing and distributing mesh assets

Trigonometry hell Finishing the day with cool code…

Trigonometry hell. Finishing the day with cool code running: World coordinates to camera coordinates, especially usefull for sound sources. Indeed, top, right and front depends on the relative position of the source in the camera space, not the global one. Transformation of the sticks direction into world coordinates relative to camera, once again. This time,