addon
Polymorph package is on its way Until today…
Polymorph package is on its way! Until today, polymorph was a collection of Ogre addons, independent from each other. The approach has changed a lot during the development of Tuning score. All extra libraries are now linked into one big package: Bullet – physical engine; libPD – sound engine; OSC – Open Sound Control messages, …
Some news about the Blender 2.8 Viewport development…
Some news about the Blender 2.8 Viewport development. The Blender Foundation has defined a new major upgrade in Blender’s development with the release of version 2:8. And one of the big feature of this revamp is a new 3D viewport. Here is a detailed post about it. But what you might be especially interested in …
Gamepad addon for Ogre First version of the…
Gamepad addon for Ogre. First version of the code is ready: detection of gamepad plugged / unplugged all buttons & axis accessible events on gamepads and on each axis and button precise axis + delta of motion precise axis + delta of motion separated thread for data retrieval repo: https://bitbucket.org/frankiezafe/ogregamepad/
Puredata in Ogre3d demo Use example libpd 2.0…
Puredata in Ogre3d, demo. Use example-libpd.2.0 and the OgrePD addon to reproduce the video. Info about how to setup are here.
First Ogre addon for OSC Repository https bitbucket…
First Ogre addon for OSC. Repository: https://bitbucket.org/frankiezafe/ogreosc It was a hell with OgreBullet addon. A part of the reason was that I didn’t get the way CMake is dealing with the compilation, installation and so on. The OgreOsc addon was a good way to get it. The addon doesn’t do a lot for now: it …