assets
Back to shadows problem currently implementing a clean…
Back to shadows problem, currently implementing a clean version of the Parallel-split shadow maps (pssm) in a way it could be packed nicely in the standard assets of the engine. , source: https://www.researchgate.net/publication/220805307_Parallel-split_shadow_maps_for_large-scale_virtual_environments End of the day PSSM shadows are applied “correctly” in the materials. Still a lot do to to be able to set …