Presentation of Tuning Games in London

We (Lisa Nelson, Florence Corin & I) presented the publication project (a book and 2 applications/games) about the work and practice of Lisa Nelson at Independent Dance in london. It was an important moment for the project: all the application were running fine, and we have been able to gather feedback form the public. Regarding

Lisa Nelson, Pattern Recognistions: An Invitation to Play

Saturday, February 17 at 7 PM – 10 PM UTC, 85 St Georges Road, SE1 6ER London, United Kingdom Independent Dance and Siobhan Davies Dance are delighted to present an evening of Lisa Nelson’s solo dancing and a demonstration with her collaborators Baptiste Andrien and Florence Corin (Contredanse, Brussels), and François Zajéga. The event includes

Ouverture Studio atelier Lisa Nelson Le 24 mars…

Ouverture Studio – atelier Lisa Nelson Le 24 mars 2017 à 18h30, les portes s’ouvriront sur l’atelier et les jeux, invitant le public à jouer de son attention et imagination. Plus d’info sur le site de charleroi-danse.

A two days work session with Florence Lisa…

A two days work session with Florence, Lisa Nelson, @louise and Baptiste. We went deeper in the improvisation technique of Lisa, by performing a score with Baptiste and also by talking a lot about what Tuning Scores is and is not. The performance and the exchanges have been recorded. This is an important step for

Présentation de Tuning Games

fr Contredanse ASBL et Polymorph vous convie à une rencontre autour des projets de jeux vidéos et 3D “Tuning Games” en collaboration avec Lisa Nelson Vendredi 9 décembre 18h au WTC, de 18h à 21h. En présence de Lisa Nelson, Baptiste Andrien, Louise Baduel, Florence Corin et François Zajéga. en Contredanse ASBL and Polymorph invite

Tuning scores first screenshots of the game Because…

Tuning scores, first screenshots of the game. Because we present the first prototype to Lisa Nelson and the Contredanse crew very soon, we rushed a lot this week and first results are promising: a bunch of objects are ready to be manipulated; it’s possible to play on 2 different computers seamlessly (identical physical world); each