Ray Marching implementaion

Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot! repository:

Marble Marcher by CodeParade

CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on and github. download on (windows only): compile the source: