Long time no see but polymorph engine development…
Long time no see, but polymorph engine development is back on track! The XML describing a polymorph’s project is now able to configure the Ogre’s compositor, understand the post-processing module. The first screenshot is using a custom compositor with this configuration: <workspace name=”TuningScoreWS”> <script group=”General” workspace=”CustomCompositor” /> <colors> <color name=”background_center” value=”0,1,0″ node=”0″ pass=”1″ index=”4″/> <color …