CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on itch.io and github. download on itch.io (windows only): https://codeparade.itch.io/marblemarcher compile the source: https://github.com/HackerPoet/MarbleMarcher
Databases: https://libregamewiki.org http://www.indiedb.com Distribution platforms, allowing free and linux-based games: http://www.itch.io http://www.desura.com https://gamejolt.com https://www.nuuvem.com http://store.steampowered.com (free is to verify) source: https://en.wikipedia.org/wiki/Digital_distribution_in_video_games#Current Working spaces: http://babycastles.com (NY) http://indiecitycoop.com (chicago?) Demo scene: http://www.pouet.net http://outlinedemoparty.nl/ https://demozoo.org/
Hey! The first polymorph production is available on itch.io! The page of the game.
As soon as we started video-chatting, @frankiezafe showed me this graph, which could possibly be represented by the equation f(x) = sin(10*x)*exp(-x)+1. That, he said, is the plot of my feelings of satisfaction and achievement with Ogre over time. It’s going from “super awesome” to “total discouragement” and back again, although as you can see …