itch.io

Siteseeing in southbank portrait

Some screenshots of the work of Ian MacLarty, an australian experimental designer[1]. There are superb transitions between the landscapes! (horizontal artefacts are due to my screenshot software) Links: southbank portrait on itch.io website of Ian MacLarty game engine: Amulet Bonus: screenshots of Vertex Meadow, a configurator/explorator of generated landscapes. Links: vertex meadow on itch.io official

Marble Marcher by CodeParade

CodeParade proposes an very interesting game/game engine that uses a smart physics computation related to fractal rendering. The result is Marble Marcher, an opensource (GPL-2!) game, available on itch.io and github. download on itch.io (windows only): https://codeparade.itch.io/marblemarcher compile the source: https://github.com/HackerPoet/MarbleMarcher

First official screenshots of Sisyphus a web…

First “official” screenshots of Sisyphus, a web experiment in collaboration with Simone Niquille. It is available in itch.io also: https://frankiezafe.itch.io/sisyphus, and I will try to post development logs there instead of here. To follow them, just check the bottom of the itch.io page.

Polymorph Engine is on itch.io

The Polymorph Engine is on itch.io, the go-to community website for sharing, rating and downloading indie games. It sits in the well-named “tools” section where it is already getting some attention. But we need your help to bring it further. So if you have an itch.io account, be sure to check the Polymorph Engine page, download the install script, give