Second phase of the work: sending the user inputs from client to server and process the interactions. There is still a small issue with the relative position on the screen of the client, to fix tomorrow, and implementing visual feedback in the client.
Always the same surprise when one application controls another! In this case, the application on the left is running on my workstation, receiving and visualising the position and rotations sent by the laptop on the right. The laptop is running the physical worlds. Tomorrow I’ll remount the mouse control in the client (the one on …
MMO network library candidate for #TuningGame: RakNet
Different kind of network generated by 3 configurations (images go 2 by 2). Note: add a variation on the roads length (min, max will be ok).