Retopology (manual and automated)

Retopology is the process of converting high-resolution models into something much smaller that can be used for animation. It can be a difficult process, but the basic idea is to create another mesh that simplifies the original HD asset. source: Manual This process is usually done manually with tools like Retopoflow, a superb addon

Tutorial for shadow mapping http www paulsprojects net…

Tutorial for shadow mapping: Resources about shadow techniques: generalities: generalities: Algorithms for Real-Time Rendering of Soft Shadows – listing: cascade shadow map: volume lights: percentage closer soft shadows: variance shadow mapping: Opacity Shadow Maps in Crystal Space, tagged PSSM: stencil vs pssm: