Peel

Polymorph weekly news #1

This is the first post of what we hope to be a series, where we try to summarize and explain what happened at Polymorph during the past week. For this one, I interviewed @frankiezafe and asked him about the development of the different projects at Polymorph. PEEL Peel is the code name for the first

The graphical research of yesterday was driven by…

The graphical research of yesterday was driven by a structure problem: how to describe progammatically game objects more complex then a tube with 2 ends. This forced me to review the analysis i’ve made before , based on simple geometries. Each game object will now be a group of several specialised objects: a segment (the