resources

Databases, online distribution and workspaces.

Databases: https://libregamewiki.org http://www.indiedb.com Distribution platforms, allowing free and linux-based games: http://www.itch.io http://www.desura.com https://gamejolt.com https://www.nuuvem.com http://store.steampowered.com (free is to verify) source: https://en.wikipedia.org/wiki/Digital_distribution_in_video_games#Current Working spaces: http://babycastles.com (NY) http://indiecitycoop.com (chicago?) Demo scene: http://www.pouet.net http://outlinedemoparty.nl/ https://demozoo.org/

Tutorial for shadow mapping http www paulsprojects net…

Tutorial for shadow mapping: http://www.paulsprojects.net/tutorials/smt/smt.html Resources about shadow techniques: generalities: http://www.peroxide.dk/papers/realtimesoftshadows.pdf generalities: Algorithms for Real-Time Rendering of Soft Shadows – http://www.csse.canterbury.ac.nz/research/reports/HonsReps/2007/hons_0705.pdf listing: http://www.nvidia.com/object/doc_shadows.html cascade shadow map: http://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf volume lights: http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/VolumeLight/doc/VolumeLight.pdf percentage closer soft shadows: http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/PercentageCloserSoftShadows/doc/PercentageCloserSoftShadows.pdf http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf variance shadow mapping: http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/VarianceShadowMapping/Doc/VarianceShadowMapping.pdf Opacity Shadow Maps in Crystal Space, tagged PSSM: https://volumetricshadows.wordpress.com/tag/pssm/ stencil vs pssm: http://www.conitec.net/beta/shadows_c.htm