to look at closely
too look at closely:
too look at closely:
New example ready for skeletons manipulation. In the example, the skeleton debugging is enabled by default. It shows the bones hierarchy and the local orientation of each bone. There is 3 transformation spaces for bones, inherited from Ogre3D: LOCAL PARENT WORLD All methods to get or set orientation, scale and position are sensitive to this …
Working on a debugging view for skeletons, a good way to learn how #ogre3d is storing skeletal data. There’s a scaling issue: the points in the face are not correctly placed, they should be at the lips borders, at the basis of the nose and closer to the eyebrows. The visualisation is not the same …
Preparation of a 3d model for skeleton example. The model is from Sophie Kahn and distributed by #additivism (their selection is really good!). Image of the model in the 3d additivism cookbook: First step was to reduce (a lot) the number of faces of the model ( around 75% ), generate a UV map and …