serialisation

Long time no see but polymorph engine development…

Long time no see, but polymorph engine development is back on track! The XML describing a polymorph’s project is now able to configure the Ogre’s compositor, understand the post-processing module. The first screenshot is using a custom compositor with this configuration: <workspace name=”TuningScoreWS”>   <script group=”General” workspace=”CustomCompositor” />   <colors>     <color name=”background_center” value=”0,1,0″ node=”0″ pass=”1″ index=”4″/>     <color

To prepare the work session between Tomas Turine…

To prepare the work session between Tomas Turine and Lisa Nelson, I prepared a OSC serialisation of all the objects available in the 3D world, including mouse and cameras, and built an interface in pd to visualise and use the data.