How to create and load savegames
Creation of files with encryption in godot. https://godottutorials.blogspot.com/2015/06/how-to-create-savegames.html
Creation of files with encryption in godot. https://godottutorials.blogspot.com/2015/06/how-to-create-savegames.html
Ogre3d really deserves some attention to deliver its full potential. A good example is the management of different version of shaders in a single program. In the image here above, the graphical cards are very different: the laptop has a low-end integrated intel chipset, the workstation is working with a GTX 980. The supported opengl …
New example showing how to go from world space to camera space. A bit of explanation. The black sphere is attached to the pink camera. Therefore, it is located in the camera space, meaning that its position, rotation and scale depends on the camera ones. By default, the sphere is static in the point of …
New example about compositor and shader (example.compositor). The example concerns the definition of a custom compositor. In Ogre3d, a compositor is a serie of post-processing nodes attached to the camera. It is the place where the image displayed at each frame is created. In the example, there’s a shader attach to the background of the …
Updates the engine wiki done: guide for project setup with cmake guide for project import in netbeans I realise that the installation procedure is not complete yet, and it must be done before fosdem. It’s becoming urgent!
Here is the output and the code of the empty example. It is using polymorph package. Once installed (the tricky part, soon fixed with a magic installation script), you just have to extends PolymorphApplication class and start working. As you may notice, the class CustomApp does nothing on its own. It just calls the mother …
Documentation about how to prepare meshes (structure, materials, etc.) usable by bullet in polymorph engine. >> https://bitbucket.org/polymorphteam/pe.2.0/wiki/blender-bullet-primitives The documentation of the project is not yet ready, as you might see if you surf a bit in the wiki…
Notes about cones for tutorial. Report: Original Vertices: 1155 Exported Vertices: 6527 Original Faces: 2192 Exported Triangles: 2222 MESHES: 2 MATERIALS: 22 Extended Report: MESHES: . mine-physics . mine MATERIALS: . sphere_physcis01 . cone_physics01 . cone_physics02 . cone_physics03 . cone_physics04 . cone_physics05 . cone_physics06 . cone_physics07 . cone_physics08 . cone_physcis09 . cone_physcis10 . cone_physcis11 . …
How to prepare meshes and its physical version in blender usable in polymorph engine? How it’s looking like once done in the right way: For this mesh (a kind of quad pods not very well done): You can resume the shape with: 4 boxes, surrounding the legs of the shape and 4 spheres, surrounding the …