Ray Marching implementaion

Demo of an implementation of ray marching by SebLague. Possibilities are tremendous, especially for boolean operations and object blending. Definitely something to test in Godot! repository: https://github.com/SebLague/Ray-Marching

Polymorph weekly news #3

Going for the third week now, I scheduled an appointment with @balt, the second developer of Polymorph Engine. I never met Balthazar and so this was more an introduction meeting and a discussion to get to know each other. The other reason is Balthazar has tasks to do on the Polymorph Engine but he has